5 Results
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Pokemon Madness: Play The Trading Card GameEnrichmentPOKEMON MADNESS: Play the Trading Card Game (Grades 1 & Up) Come and learn how to play the game! Learn how to adapt, lose, and try again until you claim victory! Play against classmates first with basic decks, then with more advanced decks. Discover the secrets of Pokemon and how to battle more effectively so you can come out on top! Everyone will go home with pokemon cards to keep! Note: Please do not bring your own Pokemon to class. Lost cards will be assumed to be part of the instructor's collection. Instructor: Coach Walker Min 5 / Max 25Fall 2026 -
Magic The Gathering: Learn, Build, Battle!EnrichmentMAGIC THE GATHERING: Learn, Build, Battle! (Grades 5 - 12) Learn the strategy and excitement of Magic: The Gathering in this hands-on class! Students will learn the basics of how to play, including card types, mana, combat, spells, and game strategy. We’ll then explore how to build and customize decks, learning how to choose cards that work together and create a strategy. After learning the fundamentals and building our decks, students will put their skills to the test in an in-class Magic: The Gathering tournament! Whether you’re completely new to Magic or have some experience playing, this class will help you develop your skills, think strategically, and have fun competing with classmates. No previous experience is required—just bring your curiosity and your love of games! Instructor: Coach Walker Min 5 / Max 25Fall 2026 -
Lightsaber Fencing: The 7 Forms (Grades 1 & Up Or Parent & Child)EnrichmentLIGHTSABER FENCING CLUB: The 7 Forms (Grades 1 & Up or Parent/Child) In this class, we learn how to lightsaber-fence, starting simply and becoming more advanced. Each of the seven forms has a different perspective that can be applied in the dueling ring and outside of it. This course will help you combine the mind and body in a way that improves mental health as well as physical health. Students will start with drills and games, practicing their skills to use in a tournament at the end of class. Note: Bring a water bottle and closed toe shoes. Leave all lightsabers at home. The instructor will provide the training sabers and protective equipment. Instructor: Coach Walker Min 5 / Max 25Fall 2026 -
D & D Simplified: Aventurer's GuildEnrichmentD&D SIMPLIFIED: Adventurer’s Guild (Grades 1 - 5) Face down the forces of the Dark Wizard, save civilians and work on becoming the hero you can be. This curriculum works on skills in communication, math, reading, and critical thinking. Help the Adventurer’s Guild overthrow the Forces of Evil! Each student will go home with a set of dice and their own character sheet. Note: Leave D&D materials at home. Instructor: Coach Walker Min 5 / Max 25Fall 2026 -
Teen's D&D Simplified: Adventurer's Guild (Grades 6-12)EnrichmentTEEN’S D&D SIMPLIFIED: Adventurer’s Guild (Grades 6 - 12) Face down the forces of the Dark Wizard, save civilians and work on becoming the hero you can be. This curriculum works on skills in communication, math, reading, and critical thinking. Help the Adventurer’s Guild overthrow the Forces of Evil! Each student will come home with a set of dice and a folder with their character sheet. Note: Leave D&D materials at home. Instructor: Coach Walker Min 5 / Max 25Fall 2026